LG’s Ultragear Ultrawide Gaming Monitor Has a Crazy Curve
I’m really starting to like ultrawide monitors. I’m the kind of guy who usually prefers to work in full-screen mode to reduce distractions, and a 21:9 aspect ratio is a bit silly for that. But the LG Ultragear 34GS95QE monitor has been persuading me. It’s stylish and dramatic, but it took me a while to realize why this screen resonated.
This Ultragear monitor has an 800R curvature. That number refers to the radius, in millimeters, of the circle the monitor’s curve conforms to, and let me tell you, 800R is a low number for ultrawide monitors. Like really low. That means this monitor is exceptionally curved. The MSI QD-OLED model I tested a while back had a much more subdued 1,800R curvature, which is a more common number for curved monitors.
That made the LG Ultragear striking the moment I pulled it out of the box. The longer I used it, the more it just felt right. It’s not without its annoyances, but now that I’ve used such a curved OLED display, it’s hard to go back.
Perfect Placement
The LG Ultragear 34GS95QE achieves perfect black levels and striking contrast, which isn’t too surprising given its OLED panel. The 800R curve made it feel a little sharper than I was expecting. It took me forever to figure out why, but it’s because the sides of the monitor are physically closer to my eyes.
That might not sound like a huge deal, but consider how often you’re looking at something other than the center of your screen, especially while gaming. In Overwatch 2, one of my most-played games, the elimination feed is a crucial element that sits in the upper-right corner of the screen. Meanwhile, my health is on the bottom left, and my abilities are on the bottom right. Heck, almost all of the game’s HUD elements are in one of the four corners.
It’s an extremely subtle change, but with curvature this stark, all those elements felt easier for my eyes to focus on. This is likely true in a literal sense, since my eyes are roughly the same distance from every part of the screen, something that’s not quite true of flat-panel displays. Making micro-readjustments in fast-paced games dozens of times a minute can wear on the eye muscles.